If you want to avoid that, maybe check out this plugin: This means if a tall character walks on the tile below a "star tile", the "star tile" will obscure the upper part of that character, like a roof. some tiles are being displayed on top of the player? One of the tile passability options for pages B~E is a star, which means the tile will not affect passability and will display on a layer above other tiles. Otherwise, it sounds like what you're actually talking about is tile priority, i.e. Events set to Priority: Same as characters will also block movement. Tiles marked O will allow movement tiles marked X will block movement. Maybe you are just bumping into an invisible wall or character? In the database (Tools > Database), on the Tilesets tab, with "Passability" selected, you can click tiles to change their passability. In other words, the size of the sprite is only a visual effect and does not affect game mechanics (unless you use a plugin to change that). a character with a sprite that looks 2 tiles tall will only collide based on the 1 tile they are standing on. Usually "collision" affects whether something can move or not, but by default all characters use 1 tile for collision.
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